![]() ![]() Still the game wouldn’t be quite as insufferable if the controls weren’t as inept as they are. ![]() The same portions are literally copied and pasted next to each other dozens of times, so without the helpful arrow Yuko would be hopelessly lost. But even just the direct path to the boss is ridiculously long, and there’s nothing interesting in between. There’s always an arrow on screen to point the player in the right direction, but following it too closely means missing out on most of the power-ups. Basically, it’s a side-scrolling action game like Ghosts’n Goblins or Castlevania, but much like many of the infamous Euro platformers later, it features vast multiscrolling mazes in place of the short, tightly designed stages of its Japanese contemporaries. The original Mugen Senshi Valis, released for a number of Japanese home computers, was created by the famed Wolf Team, and just like their other early game, Final Zone, it’s pretty bad. Valis itself was almost certainly inspired by the 1985 anime OVA Reda: The Fantastic Adventure of Yohko, which has an almost identical setup, right down to the heroine in the bikini armor. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |